Cork-Based VOID Interactive Achieves Over 10 Million Sales with 'Ready or Not'

August 13, 2025
Cork-Based VOID Interactive Achieves Over 10 Million Sales with 'Ready or Not'

Cork, Ireland — VOID Interactive, a video game development company based in Cork City, has achieved a remarkable milestone by selling over 10 million copies of its latest game, 'Ready or Not'. Launched on July 15, 2025, the game quickly garnered attention, becoming the number one pre-ordered title globally before its release. The company celebrated this achievement at the National Esports Centre, where they marked the sale of their one millionth console copy just 3.6 days post-launch.

Founded in Cork, VOID Interactive employs over 50 people, many of whom work remotely. The team, comprised of industry veterans, includes CEO Julio Rodriguez, COO Stirling Rank, and CFO Philip Nathan, who is a former student of University College Cork (UCC). Nathan expressed their surprise and gratitude regarding the game's success, highlighting the enthusiastic response from players and the game's strong reviews. "We’ve been blown away by the success so far," Nathan stated during the celebration.

'Ready or Not' is described as an intense tactical first-person shooter that immerses players in the role of SWAT team members responding to high-stakes situations. The game can be played in both single-player and cooperative multiplayer modes, allowing users to team up with friends or other players online. The gameplay involves strategizing to defuse hostile situations, which has resonated well with the gaming community.

The game's success comes at a time when the global gaming industry is booming, with a market value estimated at approximately €241 billion annually. According to a report from the Interactive Software Federation of Europe, the gaming sector in the UK alone is worth around €10 billion per year, indicating the vast potential for growth and profitability within this industry.

Julio Rodriguez emphasized the rapid sales figures, noting that 'Ready or Not' reached one million units sold on PC within 36 days of its early access release in December 2023, while the console version achieved this milestone in just 3.6 days. "I’m incredibly proud of the team and what we’ve accomplished together. It’s a huge moment — and one we don’t take for granted," he added. The developers are already working on updates and improvements based on player feedback, striving to enhance the gaming experience.

The gaming industry has become a significant cultural and economic force, with growing numbers of individuals engaging in video gaming as a form of entertainment. Reports from the Entertainment Software Association indicate that approximately 75% of American households own at least one device for playing video games, showcasing the medium's widespread appeal.

In terms of technology, 'Ready or Not' employs advanced graphics and game mechanics that set it apart from competitors. The incorporation of realistic scenarios and strategic gameplay has garnered praise from both gamers and critics alike. As of now, VOID Interactive aims to continue capitalizing on their success by developing additional content and exploring new gaming platforms.

Looking ahead, the future appears bright for VOID Interactive. With the company's recent achievements and the ongoing expansion of the gaming industry, they are well-positioned to lead in innovation and creativity. Industry experts anticipate that titles like 'Ready or Not' will further drive the growth of tactical shooters and contribute to the evolving landscape of interactive entertainment.

In conclusion, VOID Interactive's success with 'Ready or Not' not only highlights the talent emerging from Cork but also reflects the broader trends within the global gaming market, where innovative gameplay and engaging storytelling continue to capture the attention of millions worldwide.

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VOID InteractiveReady or NotCork gaming industryvideo game salestactical shooter gamesJulio RodriguezPhilip NathanStirling Rankgaming market growthCork CityEsports CentrePC gamingconsole gamingvideo game developmentglobal gaming industryplayer engagementgame mechanicsgaming trendsinteractive entertainmentSWAT team gameplayindustry veteransUCC alumnigame reviewsmultiplayer gaminggaming innovationeconomic impactcultural significance of gamingdigital entertainmenttactical video gamesgaming community

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